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Title: The New Banned List
Description: It's here


Dark Evangel - February 21, 2007 03:31 AM (GMT)
Click this for it.

Let the dicussions and moanings begin.

Drizzt Do'Urden - February 21, 2007 04:23 AM (GMT)
The new ban list is basically the same as the old one. Snatch is the only real change. Yes Breaker is banned but that isn't huge. They banned like 4 cards and gave us 1 back. Good job Konami!

-Bishop- - February 21, 2007 05:20 AM (GMT)
And unlimited two.

Dark Evangel - February 23, 2007 02:30 AM (GMT)
I lol at Airman being restricted and Snatch being back.

-Bishop- - February 28, 2007 05:34 AM (GMT)
Airman's restriction is good for the game.

Dark Evangel - March 2, 2007 02:19 AM (GMT)
You mean that game that's been ruined already by Goes at lucksack one? Or is it the one where Chimeratech didn't even get scratched but 3 of its supplementary cards that could help other decks become playable get axed instead just because it's a card from the all mighty Hell Kaiser Ryo?

Restricting Airman does about as much as restricting Cyber Dragon or any of the Monarchs. Just because a card is used in 3s doesn't mean it's like the most broken thing to have ever existed after Yata. You might as well restrict Green Gadget or something.

-Bishop- - March 2, 2007 03:05 AM (GMT)
I don't know anything about the OCG metagame.

But I do know that for the TCG, Airman is splashable in 3s in every deck. In just about every deck that requires attacking, Airman is likely to be used in 3s. One lonely Airman is not as devastating, and it completely destroys DDT, a decktype that creates card advantage at an incredibly rapid rate and can more than likely OTK.

Retricting a random Gadget is a different topic because Gadgets cannot be splashed.

If that is not convincing, than this should be: http://www.metagame.com/yugioh.aspx?tabid=33&ArticleId=8094

Any deck that does not run excessive tributes can take advantage of Airman.

Drizzt Do'Urden - March 2, 2007 03:07 AM (GMT)
Sorry but you are wrong. Gadgets are powerful enough. Green Gadget has 1400 ATK right? Stratos has 1800 ATK and it can fetch Malicious. If you don't think restricting Stratos is good for the game, you either use a DDT or Divine Phoenix Blade Return or you've never played against either one of those decks. They are very close to broken.

I didn't know about the early release and lost in the SJC because of it. Restricting Stratos is a good thing.

Dark Evangel - March 2, 2007 03:38 AM (GMT)
Considering that I own, and used 3 Airman since it came out, I think I know what I am talking about. Airman is completely splashable in the OCG too, and many players cried for its restriction, which Konami responded to. But that's not what they should've done. The only cards that should be on the Restriction List are the cards that are overly broken that shouldn't be allowed to run wild, Airman is no such card. His partner in crime Fuuin no Ougonhitsu is, but he isn't.

Look at Airman for a sec, and I mean look. It's a Level 4 monster with 18 attack that can search itself, and maybe get an occasional S/T destruction effect, but that's it. Look at it again, and realize something very important: this card is a piece of crap if nobody cared about Card Advantage for a sec. What would a monster that fetch itself with only 18 attack do against 3x Cydras? That's right, nothing. Yet people still scream for its restriction, why is that? It's the state of the game we're in right now. Diamondguy Turbo could not exist if we still had skillful decks like Goats running around to stop it. Instead, it dominates the format. This is something that's wrong with the game itself, not Airman.

Airman does not define the format it's in either. Goes does that. I don't play fearing a chain of beaters, but I am fearful of an empty field. Face it, Airman takes skill to use correctly so you can punish the bad players for actually letting a beefed up Gadget beat them up.

Cyber Dragons are used in 3s also, and the same people who wanted Airman restricted also wanted it restricted, but why hasn't that happened? It's because none of these two cards are broken enough to be restricted, yet Konami gave in to pressure and did the non-sensible thing.

Anyways, the point I was trying to make was that Konami goes out of their way to restrict Airman but left Goes in for lucksack, and axed the other parts of Chimeratech but not the dragon itself. Not to mention Snatch being back and morph and reckless greed still on the list. Before touching a card like Airman, they need to get rid of the other problems.

-Bishop- - March 3, 2007 02:44 AM (GMT)
First of all, we have no idea what Fuuin whatever is and how Goes affects the game. Anything that we can say about Goes is merely based on speculation.

Stop focusing on what is irrelevant. Cyber Dragon exists. Yes, it does. Goes exists. Yes, it does. No one is denying that.

The whole reason that Airman is broken is because that it is card advantage. Ignoring that would be like saying that Chaos Emporer Dragon isn't great if you didn't care about monsters. If played correctly, it is a quasi-pot of greed. Three of those running in a metagame where 90% of all decks will use him, is that healthy?

And also, Airman does define the format especially since we do not have Goes. If we did, I still do not see what difference it would make. Splahablility of any card is stale. Thus, it should be restricted where it can only work in specialized decks.

Drizzt Do'Urden - March 3, 2007 05:00 AM (GMT)
Actually Airman takes 0 skill to play. What skill is there to playing him? If you have a monster on your field less than 1800 I'm summoning Airman and attacking no matter how many cards you have in your backrow . Why? Because if you kill him you just took a -1. How does that require skill?

And would you be so kind as to let us know WTF the cards you metioned do?




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