View Full Version: Cyberdark Impact Spoiler

Yu-Gi-Oh Net - Yu-Gi-Oh! Message Board > YGON Threads > Cyberdark Impact Spoiler



Title: Cyberdark Impact Spoiler


Tyrin Claw - August 16, 2006 11:28 PM (GMT)
Taken from DMComet.net

CDIP-JP001
Cyber Dark Horn
Dark/Machine/4/800/800
When this card is successfully summoned, choose a Dragon sub-type monster with level 3 or lower from your
Graveyard and equipped it on this card as an equip card, and increase this card's attack strength by
that attack strength. When this card attacks a monster in defense mode, and the attack strength is higher
than the defense strength, do battle damages to opponent equal to the difference. When this card is destroyed
as result of battle, the equipped monster is destroyed instead.
Super/Ultimate Rare

CDIP-JP002
Cyber Dark Edge
Dark/Machine/4/800/800
When this card is successfully summoned, choose a Dragon sub-type monster with level 3 or lower from your
Graveyard and equipped it on this card as an equip card, and increase this card's attack strength by that
attack strength. This card can attack opponent directly. If so, halved this card's attack strength during
Damage Calculation. When this card is destroyed as result of battle, the equipped monster is destroyed instead.
Super/Ultimate Rare

CDIP-JP003
Cyber Dark Keel
Dark/Machine/4/800/800
When this card is successfully summoned, choose a Dragon sub-type monster with level 3 or lower from your
Graveyard and equipped it on this card as an equip card, and increase this card's attack strength by that
attack strength. When this card destroys an opponent's monster as result of battle, do 300 damages to opponent.
When this card is destroyed as result of battle, the equipped monster is destroyed instead.
Super/Ultimate Rare

CDIP-JP004
Cyber Ogre
Earth/Machine/5/1900/1200
Discard this card from your hand to Graveyard. Negate the battle with a [Cyber Ogre] on your field once, and
until the end of next battle increase the attack strength by 2000. This effect can also be activate during
opponent's turn.

CDIP-JP005
Cyber Esper
Fire/Machine/4/1200/1800
When this card is in face-up attack mode on your field, you can confirm card(s) draw by opponent.
Super/Ultimate Rare

CDIP-JP006
Allure Queen LV3
Dark/Spellcaster/3/500/500
Once during your Main Phase you can choose a monster with Level 3 or less from opponent's field and equipped
it to this card as an equip card (This effect can only equip one equip card). When this card is destroyed as
result of battle, the equipped monster is destroyed instead. During Standby Phase of your turn, you can
send this card with the equip card by this effect to Graveyard, and special summon a [Allure Queen LV5] from
your hand or deck.

CDIP-JP007
Allure Queen LV5
Dark/Spellcaster/5/1000/1000
When special summon by effect of [Allure Queen LV3], once per turn during your main phase you can choose a
monster with level 5 or less from opponent's field, and equipped it on this card as an equip card (This effect
can only equip one equip card). When this card is destroyed in battle, the equipped monster is destroyed instead.
At the Standby Phase of your turn, you can send this card and the equip card by this effect to Graveyard to
special summon a [Allure Queen LV7] from your hand or deck.
Rare

CDIP-JP008
Allure Queen LV7
Dark/Spellcaster/7/1500/1500
When special summon by effect of [Allure Queen LV5], once during your turn during Main Phase you may choose a
monster on opponent's field and equipped it to this card as an equipment card (This effect can only have up
to one monster equipped). When this card would be destroy in battle, destroy the equipped monster instead.
Ultra/Ultimate Rare

CDIP-JP009
Dark Lucius LV4
Earth/Demon/4/1000/300
Negate the effect of opponent's monster(s) destroy by this card as result of battle. When this card destroy a
monster as result of battle, during your Standby Phase of your next turn, you can send this card to Graveyard
to special summon a [Dark Lucius LV6] from hand or deck.

CDIP-JP010
Dark Lucius LV6
Earth/Demon/6/1700/600
When special summon by effect of [Dark Lucius LV4], negate any effect of monster(s) this card destroy as
result of battle. During the Standby Phase of your next turn when this effect negates the effect of an
opponent's monster, you can send this card to Graveyard to special summon a [Dark Lucius LV8] from your
hand or deck.
Rare

CDIP-JP011
Dark Lucius LV8
Earth/Demon/8/2800/900
When special summon by the effect of [Dark Lucius LV6], negate any effect of monsters this card destroy as
result of battle, and removed them from game.
Ultra/Ultimate Rare

CDIP-JP012
Stray Devil
Fire/Demon/3/1300/1700
When this card is destroy as result of battle and sent to Graveyard, both players gains 800 lifepoints.

CDIP-JP013
Violent Ogre
Fire/Demon/4/1700/1100
When this card is destroy as result of battle and sent to Graveyard, do 500 damages to both players.

CDIP-JP014
Flame Ogre
Fire/Demon/7/2400/1700
This card cannot be special summon. When this card is successfully summoned, draw a card from your deck.

CDIP-JP015
Snipestalker
Dark/Demon/4/1500/600
Discard a card from hand. Choose a card on the field and roll a dice. If the result is other than
1 or 6, destroy the chosen card.

CDIP-JP016
Blast Devil
Fire/Demon/3/1000/300
When a Magic/Trap card chains, do 500 damages to opponent.

CDIP-JP017
Vanity Devil
Dark/Demon/6/2400/1200
This card cannot be special summon. When this card is face-up on the field, monster(s) cannot be special
summon.
Rare

CDIP-JP018
Barrier Statue of Abyss
Dark/Demon/4/1000/1000
When this card is face-up on the field, all non-Dark main-type monsters cannot be special summon.

CDIP-JP019
Barrier Statue of Downpour
Water/Aqua/4/1000/1000
When this card is face-up on the field, all non-Water main-type monsters cannot be special summon.

CDIP-JP020
Barrier Statue of Conflagration
Fire/Pyro/4/1000/1000
When this card is face-up on the field, all non-Fire main-type monsters cannot be special summon.

CDIP-JP021
Barrier Statue of Gale
Wind/Bird/4/1000/1000
When this card is face-up on the field, all non-Wind main-type monsters cannot be special summon.

CDIP-JP022
Barrier Statue of Drought
Earth/Rock/4/1000/1000
When this card is face-up on the field, all non-Earth main-type monsters cannot be special summon.

CDIP-JP023
Barrier Statue of Radiances
Light/Angel/4/1000/1000
When this card is face-up on the field, all non-Light main-type monsters cannot be special summon.

CDIP-JP024
Vanity Ruler
Light/Angel/8/2500/1600
This card cannot be special summon. When this card is face-up on the field, opponent cannot special summon
any monster(s).
Rare

CDIP-JP025
Earth Mother Iris
Light/Angel/6/2400/1200
When a Chain 3 is accumulated, draw a card from deck. When an effect by the same name card activates on the
same chain multiple times, this effect cannot be activate.
Rare

CDIP-JP026
Lightning Punisher
Dark/Thunder/7/2600/1600
When a Chain 3 is accumulated, destroy a card on opponent's field. When an effect by the same name card
activates on the same chain multiple times, this effect cannot be activate.
Rare

CDIP-JP027
Bodyguards of Queen
Earth/Warrior/4/1700/1200
When this card is face-up on the field, all monsters with [Allure Queen] in its name on your field cannot be
chosen as target of attack.

CDIP-JP028
Combofighter
Wind/Warrior/4/1600/800
When this card is face-up on the field, during your Main Phase 1 when a Chain happens, during this turn
this card can attack two times during Battle Phase.

CDIP-JP029
Combomaster
Wind/Warrior/5/2200/1500
When this card is face-up on the field, during your Main Phase 1 when a Chain happens, during this turn
this card can attack two times during Battle Phase.
Rare

CDIP-JP030
Beastman Ares
Earth/Beast-Warrior/3/500/500
When this card is face-up on the field, whenever a chain happens, increase this card's attack strength by 500.

CDIP-JP031
Charging Rhinos
Earth/Beast-Warrior/3/1500/1500
Once during your turn, you can move this card to the adjacent unused monster card zone. When this card attacks
the opponent's monster in front of it, increase this card's attack strength by 500 during Damage Step.
Rare

CDIP-JP032
Storm Shooter
Wind/Bird/7/2300/500
Once during your turn, you can choose one of the following effects and activate it.
- Move this to the adjacent unused monster card zone.
- Return an opponent's monster, Magic, or Trap in front of this card to its owner's hand.
Super/Ultimate Rare

CDIP-JP033
Alien Vader
Earth/Reptile/2/800/500
Once during your turn, this card can move to the adjacent unused monster zone. When there's not opponent's
monster, Magic, or Trap card in front of this card, this card can attack opponent directly.

CDIP-JP034
Alien Mars
Fire/Reptile/3/1000/1000
When this card is face-up on the field, negate the effect of all monsters other than [Alien Mars] with
"A Counter" set onto it.

CDIP-JP035
Armed Black Dragon - Cyber Dark Dragon
Dark/Machine - Fusion/8/1000/1000
[Cyber Dark Horn] + [Cyber Dark Edge] + [Cyber Dark Keel]
This card cannot be special summon other than by Fusion Summon. When this card is successfully Fusion
Summoned, you can choose a Dragon sub-type monster from your Graveyard and equipped on this card, and
increase this card's attack strength by that attack strength. Increase this card's attack strength by 100 for
each monster card in your Graveyard. When this card is destroyed as result of battle, the equipped monster
is destroyed instead.
Ultra/Ultimate Rare

CDIP-JP036
Cyber Ogre 2
Earth/Machine - Fusion/7/2600/1900
[Cyber Ogre] + [Cyber Ogre]
This card's Fusion Summon can only be done by above cards. When this card would attack, increase this
card's attack strength by halved of the attack strength of the attacking target monster.
Ultra/Ultimate Rare

CDIP-JP037
Infecting Cell "A"
Magic - Normal
PUt an "A Counter" on a face-up monster on opponent's field.

CDIP-JP038
A Flash of Sealed Magic
Magic - Normal
This card can be activate when all monster card zones on opponent's field have monster in it. Destroy all
monsters on opponent's field.
Rare

CDIP-JP039
Limit Lift
Magic - Normal
Pay 1000 lifepoints. Special Summon a Ritual monster with from your hand. The Ritual monster special summon
by this effect cannot attack, and is destroy at End Phase. Only 1 [Limit Lift] can be play per turn.

CDIP-JP040
Instant Fusion
Magic - Normal
Pay 1000 lifepoints. Special Summon a Fusion monster with level 5 or less from Fusion deck. The
Fusion monster special summon by this effect cannot attack, and is destroy at End Phase. Only 1
[Instant Fusion] can be play per turn. (This special summon is treated as Fusion Summon)

CDIP-JP041
Countercleaner
Magic - Normal
Pay 500 lifepoints. Remove all counters on the field.

CDIP-JP042
Linear cannon
Magic - Normal
Sacrifice a monster on your field. Do damages to opponent equal to half of that monster's original attack
strength. During the turn this card activates, no other Magic cards can be activate.

CDIP-JP043
Chain Strike
Magic - Quickplay
Do damages to opponent equal to the Chain Number accumulated when this card activates * 400. When the effect
of a same name card is activate more than once on the same chain, this card cannot be activate.

CDIP-JP044
Miracle Reborn
Magic - Quickplay
This card can only be activate on or after Chain 4. Choose a monster card from a Graveyard, and special summon
it onto your field. When the effect of a same name card is activate more than once on the same chain, this
card cannot be activate.
Rare

CDIP-JP045
Gust of Wind
Magic - Quickplay
This card can only be activate after or at Chain 3. Destroy a Magic/Trap card on the field. When the effect
of a same name card is activate more than once on the same chain, this card cannot be activate.

CDIP-JP046
Level Down!?
Magic - Quickplay
Choose a face-up monster on the field with [LV] to activate. Return the chosen card to owner's deck, special
summon a monster with the same name with lower [LV] than that card from owner's Graveyard ignoring the
summoning requirement to owner's field.

CDIP-JP047
Receding Circuit
Magic - Continuous
During each of this card's controller own Standby Phase pay 500 lifepoints. When a monster card is return
from field to hand, they're remove from game instead of into hand.
Rare

CDIP-JP048
Position Change
Magic - Continuous
The place of a monster on your field can be move to the adjacent unused monster card zone. This effect can
be activate once per turn.

CDIP-JP049
Tripwire
Trap - Normal
This card can be activate when the column this card is set have cards on all of yours and opponent's
field. Destroy all cards in that column.
Rare

CDIP-JP050
Straight Flush
Trap - Normal
This card can be activate when all Magic/Trap card zone on opponent's field have cards. Destroy all cards
in opponent's Magic/Trap card zone.

CDIP-JP051
Justibreak
Trap - Normal
This card can be activate when a face-up Normal monster on your field is target of attack declaration.
Destroy all monsters in face-up attack mode on the field except Normal monsters.

CDIP-JP052
Reverse Dimension
Trap - Normal
This card can be activate when monster(s) originally owned by you is remove from game by opponent's
effect. Special Summon one of those monster to your field.
Rare

CDIP-JP053
Chain Healing
Trap - Normal
Increase your lifepoint by 500. When this card is activate on chain 2 or 3, shuffle this card into
your deck. If this card is activate on chain 4 or later, return this card into your hand.

CDIP-JP054
Chain Blast
Trap - Normal
Do 500 damages to opponent. When this card is activate on chain 2 or 3, shuffle this card into your deck.
If this card is activate on chain 4 or later, return this card into your hand.

CDIP-JP055
Byroad Sacrifice
Trap - Normal
This card can be activate when a monster on your field is destroy as result of battle. Special Summon a
[Cyber Ogre] from your hand.

CDIP-JP056
Troy Bomb
Trap - Normal
This card can be activate when the control of your monster(s) is switch to opponent by opponent's effect.
Destroy one of those monsters, and do damages to opponent equal to that monster's original attack strength.
Super/Ultimate Rare

CDIP-JP057
Accumulated Happiness
Trap - Normal
This card can only be activate on or after Chain 4. Draw two cards from your deck. When the effect
of a same name card is activate more than once on the same chain, this card cannot be activate.

CDIP-JP058
Cyber Shadow Gardna
Trap - Continuous
This card can be activate during Main Phase of opponent's turn. This card would become a monster card
(Earth/Machine/4/?/?) after activation, and would be special summon to your monster card zone. When this
card is declared attack, this card's attack and defense strength is same as opponent's attacking monster.
Return this card set to your Magic/Trap card zone at End Phase of opponent's turn (This card is treated
as a Trap card)
Super/Ultimate Rare

CDIP-JP059
Vanity Call
Trap - Counter
This card can be activate after or on Chain 4. Pay half of your lifepoints, negate all effects and activation
of cards on the same chain, and destroy all those cards.

CDIP-JP060
Ascending Black Horn
Trap - Counter
Negate the special summon of an opponent's monster and destroy it.
Rare

Newzfoxjr - August 16, 2006 11:40 PM (GMT)
D=...........................................


Weird. A lot of cards that are going to be confusing for a lot of people.

Topdecker - August 16, 2006 11:46 PM (GMT)
New mechanics =\

Tom - August 17, 2006 02:18 AM (GMT)
If Konami is going to make a new mechanic...make a USEFUL mechanic....the chain mechanic is....ew.

Barrel End Dragon - August 17, 2006 03:07 PM (GMT)
At least it's some new stuff,and not the stupid Neos pack I have been hearing all about,I'll post it here in a minute.

Dark Evangel - August 19, 2006 03:21 AM (GMT)
I can safely say this is the worst set since RDS, surpassing even SOI...

Topdecker - August 19, 2006 04:26 PM (GMT)
QUOTE
CDIP-JP040
Instant Fusion
Magic - Normal
Pay 1000 lifepoints. Special Summon a Fusion monster with level 5 or less from Fusion deck. The
Fusion monster special summon by this effect cannot attack, and is destroy at End Phase. Only 1
[Instant Fusion] can be play per turn. (This special summon is treated as Fusion Summon)


I'm starting to see why they banned Thousand Eyes Restrict for september

Drizzt Do'Urden - August 21, 2006 12:43 PM (GMT)
This set is the worst EVER! There is maybe 1 card in the ENTIRE set that I want: Cyber Shadow Garnda. I'm not buying a single one of these packs. The packs don't strenghthen any type and the new muti-player mechanics aren't in there. Konami needs to stop smoking pot when they make new sets!!!!!!!!!!!!!!!!!!!




Hosted for free by InvisionFree