I just wanted to tell you that I would be willing to do Lessons for all Slifer students that still come on.Here is a List of some of the Articles and stuff I have done.
"Mystic Swordsman Lv.2 V. Drillroid"
Mystic Swordsman Lv.2
Pros:
-Searchable by sangan,giant rat,and witch(in traditional)
-Eliminates face-downs automatically(the majority of cards used in Advanced format)
-It is a 2 star monster
-Warrior back up/support(every warrior card)
-Can level up to 4 and 6(stronger attack)
-Has lots of equips that can be used for him
Cons
-It has only 900 attack and can be destroyed quickly
Other Thought About This Card:
He looks cooler.
Drillroid
Pros:
-Has 1600 attack
-It can destroy any defense position monster automatically
-It has 1400 defense
-It is a four star monster
-Can be Limiter Removaled
Cons:
-It isnt searchable by any monster
-Cant level up like Mystic Swordsman Lv.2
Other Thought About This Card:
He does have some machine support but not much.
Conclusions:
You may see something that others don't,in the fact that Mystic Swordman Lv.2 is better than Drillroid(IN MOST DECKS),if you dont see it,reread Mystic Swordman Lv.2,and read it slowly,you'll find it.(the first line).
Barrel End Dragon
"Today's Tech"
Chaos Sorcerer-2300/2000
Chaos Sorcerer is most often used for his effect, the fact that he can remove one face-up monster on the field in turn for not attackin g for one turn is amazing.Any face-up monster which is a great example of a game breaking/changing/truning effect.He just needs a light and dark to be removed from play while he is in your hand,and all of this can be your's.
Golld-2300/1400
Golld is used for his dual amazing effects.One if he is discarded by your effect, he is special summoned to the field, and amazing effect that is also game changing.
Two, if he is discarded by your opponent's cards effect you can destroy up to two cards on your opponents field(monsters if i am not mistaken).Another game changing effect.
Jinzo-2400/1500
O yes jinzo.He is also a game changing card,the ability to stop all trap cards from being activated is a massive effect that can be used for that final blow.
He is dark(so he can be chaos fodder)
Mobius-2400/1000
All you have to do is tribute summon for this guy,and you get to destroy any twomagic/trap cards on the field,yet another game changing effect,and he still has his 2400 attack after that,he is no push over that is for sure.It is no wonder that he is run in twos usually.
Zaborg-2400/1000
Yet again a tribute to destroy any monster on the field, and he again shows his game changing effect.He again still has his 2400 attack to show off after his effect.
He is also a light(chaos fodder).
Granmarg-2400/1000
He is coming up in today's tech/meta, with the effect to destroy any face-down card on the field he is yet again game changing.And yes i know you know,he still has his 2400 attack.
Thesalstos(sorry if i mispelled his name)-2400/1000
He again is coming up in today's meta/tech as a burner/gets to discard one card from your opponents hand(hand advantage card).He gets a tribute to discard a card from your opponents hand, and your opponent gets lifepoint damage if it's a monster card(100 times the amount of stars the monstaer card has).Yes,he still has his 2400 attack for your opponent to deal with.
Majestic Mech-Ohka-2400/1000
He can be normal summoned until his effect destroys him at the end phase of the turn.He combos with a few cards,such as Creature Swap(to get a free monster),and Last Will(to get back a monster).He can also match all of the monarch's attacks, as well as Jinzo, kill Chaos Sorcerer,and almost anything that is used in today's meta.He is light(so he can be chaos fodder)
Cyber Dragon-2100/1200
This guys owns right now,with his effect that lets you special summon him if your opponent has monster(s) on the field and you dont.If you have this guy in your hand,and your opponent has monsters on the field(while you dont),remember bring him out before you normal summon(many people have lost a match because they forgot about it's effect).(chaos fodder)
Slate Warrior-1900/400
This guy is a beatdown,with an awesome flip effect,which means,he is a bad card to accidentally NoC,because of RFTDD.He doesn't see as much play as he could but is very good,especially now that he is a common.
Breaker-1600/1000
A 1600 attack, 4 star, dark(chaos fodder),spellcaster, who gets a sell counter that adds 300 attack to himself(and the spell counter can be removed for the destruction of one magic/trap card one the field).this guy is goodness rolled all into one.
Banishe or Radiance-1600/0
The Stats are what you are looking at no doubt...and it is both good and bad.But he can destroy most of the searchers-sangan,MoF,Mystic Tomato.
"While this card is face-up on the field, any card sent to the Graveyard is removed from play Instead."
He is both good for you(RFTDD) and good for your opponent(RFTDD)overall he is just a good sidedecker.
D.D. Warrior Lady-1500/1600
A staple for every deck,she can take out any monster(at the cost of some lifepoints),and remove it from play,which is an awesome,game changing effect.
Dekoichi-1400/1000
This guy is a common flip drawing card used today,not to mention one of the most used RFTDD cards to bring back, in addition he is Chaos fodder,os it should be no wonder why he is used.
Sasuke Samurai #4-1200/1200
This guy is some new tech that
that most people have just discovered,his effect"If this card battles a monster,toss a coin and call heads or tails before damage calculation.If you call it right destroy the opponent's monster with this card's effect," which is an awesome effect that can counter most of the tech that is used today.
Skelengel-900/400
This guy is the other fliping drawer card in the format. He is used because he is a light(chaos fodder) and he can still give you an extra card in your hand.
Cyber Stein ?/? (traded the card and to lazy to look it up.)
you Pay 5000 lifepoints and get any fusion monster in your Fusion deck,used in combination with many cards.
MoF-300/400
This card is usually ran in twos,to retrive a magic card in the graveyard.
Staple.
Big Shield Gardna-100/2600
His effect has brought him some recent fame.The fact that when he is face-down and a spell card designates him as a target,he just gets flipped,and he destroys the spell card.Not to mention his 2600 defense for a 4 star,isnt to bad either.His only drawback is afetr he is attacked,he switches to attack mode,and with only a 100 attack,you could get some massive damage.
Cyber Twin/Cyber End(Twin-2600/2100)(End-4200/2800)
With their attacks and effects, it is no wonder why every Cyber Stein Deck uses them.Twin to attack twice, and End to Trample through your opponent's defenses.
Blue Eyes Ultimate Dragon-4500/?
He has 4500 attack what else is there to say.
Heavy Storm
To destroy all magic and traps on the field is huge,and needs nothing else to be said.
Premature Burial
At the cost of 800 lifepoints you can bring back any of the monster in your graveyard that's enough to make anyone just ,well run around in terror.
Graceful Charity
You get to draw 3 cards and discard any two from your hand,game changing.It's usually used with Night Assailant, or Golld/Sillva which is nice for the effects you get back.
Confiscation
To pay 1000 lifepoints and be able to discard any card in your opponents hand is amazing.
Book of Moon
You get to flip any face up monster face-down,enough said.
Limiter Removal
Used in Cyber Stein decks only,for when the get their Cyber Twin/End,to make that finishing blow.
Giant Trunade
Again mainly used in Cyber Stein decks.To remove all m/t for the finsihing blow.
Megamorph
When your lifepoints are lower than your opponents you get your monsters attack points doubled,used in Cyber Stein Decks.
Smashing Ground
You get to destroy one monster on your opponents side of the field with the highest defense,enough to make you win that much sooner.
Nobleman of Crossout
To get to remove any face-down monster on the field from play, plus both players have to remove any of the monster with the same name if it's an ffect monster.
Nobleman of Extermination
You get to remove a f/d trap card,but if it's f/d, flip it face up and remove all trap cards with the same name in both players decks,can win the game for you.
Torrential Tribute
You get to destroy all monster on the field when EITHER player NORMAL SUMMONS,FLIP SUMMONS, OR TRIBUTE SUMMONS.RFTDD's worst enemy,besides Mirror force that is.
Mirror Force
You get to destroy al of your opponents face up Attack position monster when one/any of them declare an attack.Game Changing at its best.
Call of the Haunted
To get any of your monsters in the grave is enough for that final bang to your opponents lifepoints.
Return from the Different Dimensions
One of the most hated cards in todays Meta.Pay half of your lifepoints to special summon as many of your monsters that are removed from play until the end of the turn...the winning move.
Sakuretsu Armor
To destroy one of your opponents attacking monster is awesome.
Bottomless Trap Hole
To remove a 1500 attack monster from the field,for being normal summoned,flip summoned, or special summoned is amazing.
Solemn Judgement
It is seeing more play against RFTDD, TT, Mirror Force, and others.
For half of your lifepoints you can stop any magic,trap,or monster card..winner.
Royal Decree
Run usually in 2's,this card brings and end to all traps.
Dust Tornado
A common card used if a player doesnt have a Mobius/royal decrees.
To destroy any magic/Trap card is godly.
That's all for now.I'll do more Tommorrow. If you're asking me why i didnt finish this whole thing, the answer is simple......THERE IS A LOT OF TECH THAT IS USED TODAY.
So,for now,read,and wait...until the next time.
Barrel End Dragon
CotW "Destiny Hero-Double Dude"
Destiny Hero - Double Dude
Dark/Warrior
Level 6
1000/1000
This card cannot be special summoned. This card can attack twice during the same battle phase. If this card is destroyed, you can special summon 2 "Double Dude Tokens" (Warrior-type/DARK/Level 4/ATK 1000/DEF 1000) during your next standby phase.
This 'Dude' can do some serious hurt to your opponent.Although, he is lacking in Special summoning effect, his second effect makes up for it.
He can do 2000 LP damage to your opponent,and then he'll probably get destroyed,but he gets two tokens for the trouble,with the same attack/defense points;Plus there is no restriction on tributing them for a higher level monster.Now you are all probably itching to get one...thinking of the possibilities....so I'll leave you to find your own possibilities for now.
Barrel End Dragon
CotW "Thunder Dragon"
You may think this card is a worthless piece of crap but it's effect is why it is good,and why it is bad.
Thunder Dragon
Light/Thunder/5 Stars/Effect
Discard this Card from your hand to the Graveyard to add up to 2 "Thunder Dragon" cards from your deck to your hand. Then shuffle the deck. You can only use this effect during your Main Phase.
Here are some good and bad things about it:
+ Discard fodder
+ Deck Thinner
+ Cant Be Countered
+ Its a Chaos Card
+/- You get to shuffle your deck
– Horrid Topdeck
-Not good in al decks
But even when it is a bad topdecker.. you can still use it's discard effect.
You can draw this card and discard it to only get one Thunder Dragon, and then discard that one and get another Thunder Dragon, and discard your last Thunder dragon to get nothing.
+'s of this move deck gets thinned some,three lights in the grave,your deck is shuffled three times so if you were topdecking bad at first you could've just fixed your biggest problem and win soon.
So all in all,this card can be majorly good if used at the right time.Enjoy.
Have fun!
Barrel End Dragon
CotW "Card Destruction"
I know what you are all thinking, "THIS CARD SUCKS!"
But to contrary belief this card works well with any deck,especially Chaos return/Dark World/and various other commonly used deck types.
Card Destruction
Both players must discard their hands and draw the same number of cards that they discarded from their respective Decks.
Think about Chaos,you have to get a light and dark into the graveyard to get your Chaos Sorcerer out,and Card destruction can do just that for you,plus you get to thin your deck,and grab as many cards s you threw away.
Think about Dark World decks,you send them to the grave by discarding,and you get their fun effects, plus with the extra cards you get you can just do more damage.
Or if you wish you can think about it this way.Discard your entire hand(full of good monsters),and you get a Premature Burial,and a CoTH,so you can get them back for free basically,and get some new cards.
So what do you think about Card Destruction now?It will be a semi-staple for Chaos return,and a Staple all the way for Dark Worlds,among other deck types.
I give Card Destruction an 8/10 for the Advanced Format.
If you have any suggestions,please pot them in the Suggestions for CoTD in this forum.
Keep doing what you do.
Barrel End Dragon
CotW "Mirror Force"
Mirror Force
Basically the most useful acrd in the game,because it destroys all of your opponents monsters in attack mode.This card can completly make you in control for the rest of the duel.There aren't too many cards people play to stop it:Granmarg, Mobius,Jinzo,Breaker.It isb etter than Lightning Vortex because you don't have to discard.
This card never should have been banned because it isn't broken just a good staple.Dark hole is way more broken than this.
So I give it a 9.8/10(too much monarch abuse V_V).
Barrel End Dragon
CotW "Cyber Dragon"
So what is all of the fuss about Cyber Dragon you may ask yourself.well I'll tell you.
When you have no monsters on your side of the field,with a Cyber Dragon in your hand,and your opponent has at least 1monster on his/her side of the field,you may special summon it out of you hand to the field(it is important to do that before you summon a monster in your hand to the field,otherwise you only get one monster),then if you have another monster in your hand you can normal summon it.So with a Cyber Dragon in one turn you can get two monsters onto the field with no cost of lifepoints or a tribute.
Cyber dragon is such a good card that it is no wonder why so many people have at least 1 copy in their deck.Cyber Dragon can combo with so many cards it is fun to try to see what you can do,and how fast you can get one out.Even those that do not like to use all of the "STAPLES" in the Advanced format still agree that Cyber Dragon can give you all of the advantadge you need to win a match.
The only way Cyber Dragon could be better is if it had 500 more attack,and kept it's original effect.
My rating on Cyber Dragon is a great 9.6/10.
Barrel End Dragon
Well there is some of my stuff Newz,hope I can help some people here out.