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| EOJ-JP001 D-Hero Devilguy Darkness/Warrior/3/600/800 When this card in attack mode on your field, you can remove 1 monster on the opponent field from the game for 1 turn. The player who use this effect cannot battle in this turn. The monster which is removed by this effect return on the opponent field in the same mode in your 2nd standby phase. Rare EOJ-JP002 D-Hero Diehardguy Warrior/Darkness/3/800/800 When this card is face up on your field, when a monster that have [D-Hero] in its name on your field is destroyed as a result of battle and send to graveyard excluding this card, Special Summon that monster on your field in your next standby phase. You can use this effect only 1 time for 1 turn. Rare EOJ-JP003 D-Hero Diamondguy Dark/Warrior/4/1400/1600 When this card is face up on your field, check the top card of your deck. When it is a normal magic card, you send that card to the graveyard, activate the effect of that normal magic card in your main phase of the next turn. When it isn't a normal magic card, put that top card to the bottom of the deck. You can use this effect only once for 1 turn. Rare EOJ-JP004 D-Hero Dreadguy Dark/Warrior/8/?/? When special summon by effect of [Clocktower of Seclusion], destroy all monsters on your field except cards with [D-Hero] in its name. Afterward, you can special summon up to 2 monsters with [D-Hero] in its name from your Graveyard. During the turn this card is special summon, when monster with [D-Hero] in its name on your field would be destroy, and the battle damages done to controller would become 0. This card's attack and defense strength is equal to the total original attack strength of all monsters with [D-Hero] in its name except this card. Ultra/Ultimate Rare EOJ-JP005 Cyber Tutu Earth/Warrior/3/1000/800 When the attack strength of all monsters on the opponent field are higher than the attack strength of this card, This card can attack the opponent directly. EOJ-JP006 Cyber Gymnatics Earth/Warrior/4/800/1800 Discard a card from your hand, Destroy 1 monster in face up attack mode on the opponent field. You can use this effect only 1 time for 1 turn. EOJ-JP007 Cyber Prima Light/Warrior/6/2300/1600 When this card is successfully sacrificed summon, destroy all face-up Magic cards on the field. EOJ-JP008 Cyber Giraffe Light/Machine/3/300/800 Sacrifice this card, the damage from the effect card that inflict to the controller of this card becomes 0 until ended phase of this turn. EOJ-JP009 Cyber Phoenix Fire/Machine/4/1200/1600 When this card is in face up attack mode on your Field, the effect of Magic or Trap card that select 1 machine sub-type monster on your field as a target are negated.When this card in face-up mode on your field is destroyed as a result of battle and send to the graveyard. you can draw 1 card from your deck. EOJ-JP010 Searchlightman Light/Machine/3/1000/1000/ Reverse: Opponent cannot set card(s) this turn. EOJ-JP011 Victory Viper XX03 Light/Machine/4/1200/100 When this card sucessfully destroy an opponent's monster, choose one of the following effects and activate. - Increase this card's attack strength by 400. - Destroy a face-up Magic/Trap card on the field - Special Summon a [Option Token] onto your field that have the same Main-Type, sub-type, level, attack, and defense strength as this card. Super/Ultimate Rare EOJ-JP012 Birdman of Gale - Joe Wind/Bird/6/2300/1400 When this card is successfully sacrificed summon by sacrifing a Wind main-type monster, return all Magic/Trap cards on the field to owner's hand. EOJ-JP013 Harpy Pet Baby Dragon Wind/Dragon/4/1200/600 This card add effect text(s) according to number of monster with [Harpy] in its name on your field other than [Harpy Pet Baby Dragon]. 1 - When this card is face-up on the field, opponent cannot choose monsters with [Harpy] in its name on your field as target of attack other than [Harpy Pet Baby Dragon] 2 - Doubled this card's original attack and defense strength 3 - Once per turn, you may destroy a card on opponent's field. Rare EOJ-JP014 Lightning Gear - Skyflash Light/Angel/4/1000/500 When this card succesfully attack the opponent directly, you draw 1 card from your deck. Send this catd to the graveyard at the end phase of the turn that this card is summoned, reverse summoned, special summoned. EOJ-JP015 Lightning Gear - Sakuraka Light/Angel/6/2400/1400 You can summon this card without offering a monster as a tribute. When it summons by this way, Send this card to graveyard at the end phase of that turn. Rare EOJ-JP016 Lightning Gear - Rumbling Dragon Light/Angel/8/2900/1800 You can summon this card by offering 1 monster as a tribute. When it summons by this way, Send this card to graveyard at the end phase of that turn. When this card attacks a monster in defense mode, if this card's attack strength is higher than that monster's defense strength, do battle damages to your opponent equal to the difference. Super Rare/Ultimate Rare EOJ-JP017 Royal Knights Light/Angel/3/1300/800 When this card destroy a monster as result of battle and send to Graveyard, increase your lifepoints equal to that monster's defense strength. EOJ-JP018 Green Declarer Light/Angel/2/300/500 Discard this card and another Angel type monsters from your hand to the Graveyard to activate the effect. Negate the activation of an opponent's Magic card and destroy it. This effect can only be use in opponent's turn. EOJ-JP019 Violet Declarer Light/Angel/2/300/500 Discard this card and another Angel type monster from your hand to Graveyard to activate the effect. Negate the activation of an opponent's Trap card and destroy it. This effect cannot be use in your turn. EOJ-JP020 Artemis of Harvest 4/Light/Angel/1600/1700 When this card is face-up on the field, draw a card everytime a Counter Trap would be activate. EOJ-JP021 Reiyad of Relief Light/Angel/4/1400/1500 When this card is face-up on the field, whenever a Counter Trap would be activated, return 2 angel type monsters that are removed from the game to your hand. EOJ-JP022 Bringer of Sparking Light Light/Angel/3/1600/0 When this card is face-up on the field, all cards that would send to Graveyard would be removed from the game instead. Rare EOJ-JP023 Giver of Judgment - Boltenis Light/Angel/8/2800/1400 When you successfully activate a Counter Trap, this card may be special summon by sacrificing all monsters on your field. When this card is successfully special summon this way, you may destroy number of cards on opponent's field equal to number of Angel sub-type monsters sacrificed. Ultra/Ultimate Rare EOJ-JP024 Guard Dog Earth/Beast/3/1500/500 Reverse: Opponent player cannot special summon during this turn. EOJ-JP025 Vacuum Itachi Wind/Beast/3/500/1500 Reverse: Opponent cannot activate Magic/Trap during this turn. EOJ-JP026 Beating Aos Earth/Spellcaster/4/800/1500 Tribute 1 earth main type monster excluding this card on your field. Special Summon 1 earth main type monster from your hand. You can use this effect once per turn. If [Beating Aos] leave from your field destroy the monster that is special sommoned by this effect. EOJ-JP027 Raging Eria Water/Spellcaster/4/800/1500 Tribute 1 water main type monster excluding this card on your field. Special Summon 1 water main type monster from your hand. You can use this effect once per turn. If [Raging Eria] leave from your field destroy the monster that is special sommoned by this effect. EOJ-JP028 Blazing Hiita Fire/Spellcaster/4/800/1500 Tribute 1 fire main type monster excluding this card on your field. Special Summon 1 fire main type monster from your hand. You can use this effect once per turn. If [Blazing Hiita] leave from your field destroy the monster that is special sommoned by this effect. EOJ-JP029 Devastating Wynn Wind/Spellcaster/4/800/1500 Tribute 1 wind main type monster excluding this card on your field. Special Summon 1 wind main type monster from your hand. You can use this effect once per turn. If [Devastating Wynn] leave from your field destroy the monster that is special sommoned by this effect. EOJ-JP030 Battery Man D Light/Thunder/1/0/1900 When this card is face-up on the field, opponent cannot choose a Thunder sub-type monster as target of attack other than [Battery Man D]. EOJ-JP031 Super Electromagnetic Operating Voltic Dragon Light/Thunder/5/2400/1000 When you successfully sacrificed summon by using one of following monsters, this card gain respective effect. - Battery Man D: Negate the Magic/Trap effect that target this card. - Battery Man C: When this card attacks a monster in defense mode, and the attack strength is higher than the defense strength, do battle damages to opponent equal to the differece. - Battery Man AA: Increase this card's attack strength by 1000. Super/Ultimate Rare EOJ-JP032 E-Hero Phoenixguy Pyro/Warrior/6/2100/1200/ [E-Hero Featherman] + [E-Hero Burst Lady] This card can only be Special Summoned by Fusion Summon. This card is not destroyed as a result of Battle. Ultra Rare/Ultimate Rare EOJ-JP033 E-Hero Shining Phoenixguy Fire/Warrior/8/2500/2100 E-Hero Sparkman + E-Hero Phoenixguy This card can only be Special summon by Fusion Summon. This card attack strength is increase by 300 for each monster with [E HERO] in their name in your graveyard. This card cannot be destroyed as a result of battle. Ultra Rare/Ultimate Rare EOJ-JP034 E-Hero Sailorman Water/Warrior/5/1400/1000 E-Hero Bubbleman + E-Hero Featherman This card can only be Special summon by Fusion Summon. When you have any set card in your magic & the trap card zone. This card can attack the opponent directly. EOJ-JP035 E-Hero Wildwingman Earth/Warrior/8/1900/2300 [E-Hero Wildman] + [E-Hero Featherman] This card can only be Special Summoned by Fusion Summon. Discard a card from your hand, destroy 1 magic or trap card on the field. EOJ-JP036 E-Hero Necroid Shaman Dark/Warrior/6/1900/1800 [E-Hero Wildman] + [E-Hero Necrodarkman] This card can only be Special Summoned by Fusion Summon. When this card is successfully Special Summon. Destroy 1 monster on the opponent field. After that, select 1 monster from the opponent's graveyard, Special summon it on the opponent field. EOJ-JP037 Misfortune Normal Magic Choose a monster on your opponent's side of the field to activate thsi card. Do damage to your opponent equal to half of original attack strength of that monster. Your monster cannot attack during this turn. EOJ-JP038 H - Heat Heart Normal Magic Choose a face-up monster on your side of the field to activate this card. Increase the ATK of that monster by 500. When that monster attacks a monster in defense mode, and the ATK is higher than the DEF of the defending monster, inflict battle damages to your opponent equal to the difference. This card's effect lasts until the end of turn. EOJ-JP039 E - Emergency Call Normal Magic Choose a monster with [E-Hero] in its name from your deck and add it to your hand. EOJ-JP040 R - Right Justice Normal Magic EOJ-JP041 O - Over Soul Spell Normal Select 1 Normal Monster with "E-Hero" in its name from your graveyard. Special Summon it on your field. EOJ-JP042 HERO Flash!! Spell Normal Remove each copy of [H - Heat Heart], [E - Emergency Call], [R - Right Justice] and [O - Over Soul] from your graveyard from the game. Special Summon 1 Normal Monster with "E-Hero" in its name from your deck. During this turn, all normal monster with "E-Hero" in their name on your field can attack the opponent directly. EOJ-JP043 Power Capsule Normal Magic Choose one of the effects of a [Victory Viper XX03] face-up on your field. This card's effect would become that effect. EOJ-JP044 Deification of Light Magic - Quickplay Special Summon an Angel sub-type monster from your hand. That monster's attack strength would be halved, and destroy it at the end of turn. EOJ-JP045 Guard Penalty Instant Magic Choose a monster on the field. When the chosen monster would switch to defense mode during this turn, draw a card from your deck. Rare EOJ-JP046 Grand Cross Magic - Quickplay This card can only be activate when [Macrocosmo] is on your field. Do 300 lifepoint damages to opponent, and destroy all monsters on the field. EOJ-JP047 Dimensional Rip Magic - Continuous All monsters that would send to Graveyard would be removed from game instead. EOJ-JP048 Clocktower of Seclusion Field Magic During each Standby Phase of opponent's turn, put a [Time Counter] onto this card. When this card have four or more [Time Counter] on it, battle damages would not be done to this card's controller. When this card is destroy and send to Graveyard while it have 4 or more [Time Counter], special summon a [D-Hero Dreadguy] from your hand or deck. EOJ-JP049 Lifechanger Trap - Normal This card can only be activate when your lifepoints is 8000 or more less than opponent. Both player's lifepoints become 3000. Rare EOJ-JP050 Elemental Charge Normal Trap For each monsters on your field with [E-Hero] in its name, increase your lifepoints by 1000. EOJ-JP051 Destiny Destroy Normal Trap Send the top 3 cards on your deck to Graveyard. For each Magic/Trap card send to Graveyard by this effect, you take 1000 lifepoints damages. Rare EOJ-JP052 Destiny Signal Normal Trap This card can only be activate when one of your monster on your side of the field is destroyed as a result of battle. Special summon a monster with [D-Hero] in its name with Level 4 or lower from your hand or deck. EOJ-JP053 D-Time Trap Normal Activate this card when a monster with [E-Hero] in its name leaves the field. Add 1 Monster with [D-Hero] in its name from your deck to your hand with equal or below level. EOJ-JP054 D-Shield Trap Normal Activate this card when the attack mode monster with [D-Hero] in its name on your field become an attacked target. This card becomes the equipment card, equip this card to the monster which become an attacked target. Switch the mode of that monster to defense mode. The equipped monster cannot be destroyed as a result of battle. EOJ-JP055 Phoenix Attack Normal Trap God Bird Attack Trap - Normal Sacrifice a Bird sub-type monsters fron your field. Destroy 2 cards on the field. EOJ-JP056 Elemental Absorber Continuous Trap Remove a monster card from your hand from the game. All opponent's monsters with the same main-type as that card, as long as this card is on the field, cannot declare attack. Rare EOJ-JP057 Macrocosmos Continuous Trap You may special summon a [Primerval Sun - Helios] from your hand or deck. When this card is face-up on the field, all cards that would send to Graveyard would be removed from game instead. EOJ-JP058 Miracle Arrival Continuous Trap Special Summon one of your Angel sub-type monster that is removed from game. When this card leaves the field, destroy that monster. When that monster is destroy this card is destroy. Rare EOJ-JP059 Cracking Hatchet Trap - Continuous Choose a face-up monster on the field to activate. When this card is face-up on the field, the attack strength of the chosen monster is decrease by 500 during each of your Standby Phase. When that monster is destroy, destroy this card. EOJ-JP060 Kickback Trap - Counter Negate the Normal or Reverse Summon of a monster, and return that monster to owner's hand. Rare |
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and to be fair- i did claim that gravekeepers would be an AMAZING deck choice for the current format. and it was my first deck of choice for a while, lol. trampling reapers... stopping avarice... thats a good deck man! lol. this format hasnt really evolved to where it should have. it didnt really go anywhere. i mean... look at the top 8 decks at the shonen jumps. it really just looks like people are still starting the format, not getting a control over it as it comes to a close. |
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and i didnt say "never" draw into soul control+mobius. i just said it was hard, lol. and the diff- is that macro hurts with other combos as well, while soul exchange is just... stupid, lol. |
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| i cant wait. BROKEN |
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| i think itll be a MAD fun deck. |
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EOJ-JP057 Macrocosmos Continuous Trap You may special summon a [Primerval Sun - Helios] from your hand or deck. When this card is face-up on the field, all cards that would send to Graveyard would be removed from game instead. |
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| EOJ-EN001 Destiny Hero - Doom Lord EOJ-EN002 Destiny Hero - Captain Tenacious EOJ-EN003 Destiny Hero - Diamond Dude EOJ-EN004 Destiny Hero - Dreadmaster EOJ-EN005 Cyber Tutu EOJ-EN006 Cyber Gymnast EOJ-EN007 Cyber Prima EOJ-EN008 Cyber Kirin EOJ-EN009 Cyber Phoenix EOJ-EN010 Searchlightman EOJ-EN011 Victory Viper XX03 EOJ-EN012 Swift Birdman Joe EOJ-EN013 Harpie's Pet Baby Dragon EOJ-EN014 Majestic Mech - Senku EOJ-EN015 Majestic Mech - Ohka EOJ-EN016 Majectic Mech - Goryu EOJ-EN017 Royal Knight EOJ-EN018 Herald of Green Light EOJ-EN019 Herald of Purple Light EOJ-EN020 Bountiful Artemis EOJ-EN021 Layard the Liberator EOJ-EN022 Banisher of the Radiance EOJ-EN023 Voltanis the Adjudicator EOJ-EN024 Guard Dog EOJ-EN025 Whirlwind Weasel EOJ-EN026 Avalanching Aussa EOJ-EN027 Raging Eria EOJ-EN028 Blazing Hiita EOJ-EN029 Storming Wynn EOJ-EN030 Batteryman D EOJ-EN031 Super-Electromagnetic Voltech Dragon EOJ-EN032 Elemental Hero Phoenix Enforcer EOJ-EN033 Elemental Hero Shining Phoenix Enforcer EOJ-EN034 Elemental Hero Mariner EOJ-EN035 Elemental Hero Wild Wingman EOJ-EN036 Elemental Hero Necroid Shaman EOJ-EN037 Misfortune EOJ-EN038 H - Heated Heart EOJ-EN039 E - Emergency Call EOJ-EN040 R - Righteous Justice EOJ-EN041 O - Over Soul EOJ-EN042 HERO Flash!! EOJ-EN043 Power Capsule EOJ-EN044 Celestial Transformation EOJ-EN045 Guard Penalty EOJ-EN046 Grand Convergence EOJ-EN047 Dimensional Fissure EOJ-EN048 Clock Tower Prison EOJ-EN049 Life Equalizer EOJ-EN050 Elemental Recharge EOJ-EN051 Destruction of Destiny EOJ-EN052 Destiny Signal EOJ-EN053 D - Time EOJ-EN054 D - Shield EOJ-EN055 Icarus Attack EOJ-EN056 Elemental Absorber EOJ-EN057 Macro Cosmos EOJ-EN058 Miraculous Descent EOJ-EN059 Shattered Axe EOJ-EN060 Forced Back |
| QUOTE (Dark Evangel @ Apr 19 2006, 07:18 PM) |
| ^ The name's not Trios. It's Helios Tris Megistus |
| QUOTE (Darkness Flame @ Apr 21 2006, 08:53 AM) | ||
Actually, it's just Trio, not Tris or Trios, just Trio. As Amneal Says. "Helios - The Primordial Sun, Helios Duo Megistus, Helios Trio Megistus." |