Title: Stegadon Bolt Thrower Question
Description: Ward save dilemma
Boomer - July 1, 2006 03:29 AM (GMT)
Hi everyone...new member here...normally a Necron Metalhead but I saw that box of dinosaurs...and what's not to love about dinosaurs? So I'm learning and building my lizzies...anyway here's the question:
I hate Bretonian Knights. I REALLY hate when they charge...
so lets say I have my Steggy not move anywhere and the "do gooder Brets" manage to come within half range (24") so there is no shooting modifiers...and LO...the on-board skinks manage to roll a 4 and actually hit the b......s!!!
Ok a strength 5 bolt should kill a 1 wound knight with no save...so as the book says there is no point in rolling a D3 to determine the number of wounds (pg 125) because its pretty much automatic....
BUT lets say its one of those rascally knights that has a ward save...my Bretonian friend wants to gleefully roll his ward save ONCE because I got ONE wound....I want to actually roll the D3 and hopefully get THREE wounds forcing him to roll 3 ward saves and increase his odds of failing....(the rules require a ward save for each wound)
Neither the rulebook or the lizzie book clarifies this...it appears you don't bother with the D3 wound as a matter of convenience (whats the point?).... But there is a point!!! The more wounds, the less likely he makes a ward save...I mean common...a ward is magical BUT NOT THAT MAGICAL to stop a 4x4 chunk of wood with an obsidian tip moving at 800 fps from slamming right through Bretonian armour... especially in the first rank ....what do you guys think...? Boomer :huh:
a Bretonian Knight
Big Ned - July 1, 2006 11:49 AM (GMT)
Personally I'd
1) roll to hit
2) roll to wound
3) roll d3 wounds
4) roll ward saves for all wounds caused.
becasue the bolt causes d3 wounds you should have to save each wound. IMO
Boomer - July 2, 2006 02:36 AM (GMT)
Ok...well I'm glad someone understood my question...however we're...shall we say biased methinks? Or at least thats what the Brets will say and since the rules "imply" you roll once for a single wound knight..it'll degenerate into one of those endless debates...well you know...blah blah blah....
I agree with you however that the common sense is there to roll the D3 BUT common sense and objectivity aren't always easy to communicate... oh well...anyone else with some thoughts? Boomer B)
XxKroxigoRxX - July 2, 2006 03:13 AM (GMT)
Good question.
But i think that big ned's answer is correct.
Cheers.
mr. gone - July 2, 2006 08:52 AM (GMT)
First you can't do more wounds then a model has except in challenges.
Second you take the ward before you multiply the wound into d3 wounds.
peteratwar - July 3, 2006 10:47 AM (GMT)
Last answer is correct.
Roll to hit
Roll to wound
Armour Save
Ward Save
Multiply wounds if appropriate.
Look on them wound multiplier as the amound of damage done to your opponent
Boomer - July 6, 2006 12:15 AM (GMT)
Ok..perhaps I'm a tad dense...but yur all saying to roll to hit obviously:
then I'm confused ....
Multiply wounds if appropriate.
Look on them wound multiplier as the amound of damage done to your opponent
Sorry I don't get this part...it appears you roll the D3 first to determine the total number of wounds from that hit (hopefully you get a 3 wounds) then ...well sorry I'm just lost at this point now...try again?
Also the Lizzie book says it is a SINGLE strength 5 hit followed by a D3...does that mean there are no follow-on hits to any ranks behind by taking 5-1 then 4-1, 3-1 and so on...in other words the best the Skinks can do is kill the the poor sap in the first rank - and thats it or what?
(accckkkk maybe I'll just stick a Skink Priest in the howda and skip the bolter) :angry:
Little Skink - July 6, 2006 01:43 AM (GMT)
SINGLE strength 5 hit followed by a D3.......It can penetrate ranks in the same manner as a bolt thrower......really....it's the sentence right after your SINGLE sentence.........
you roll to hit (hard if you move and shoot and your long ranged....)
you roll to wound
if you wound then you multiply it d3
you pentrate ranks like normal until it is stopped....
mr. gone - July 6, 2006 12:32 PM (GMT)
The situation is that you have to wound before you can multiply the wound. If you don't do a wound you cant multiply it to D3 wounds.
The "Multiply wounds if appropriate" is there for when you shoot at units of models that have more then one wound, because you have to kill the model for the bolt to penatrate ranks.
Big Ned - July 6, 2006 10:28 PM (GMT)
| QUOTE (mr. gone @ Jul 6 2006, 01:32 PM) |
The situation is that you have to wound before you can multiply the wound. If you don't do a wound you cant multiply it to D3 wounds.
The "Multiply wounds if appropriate" is there for when you shoot at units of models that have more then one wound, because you have to kill the model for the bolt to penatrate ranks. |
That makes sense noe that I think about it. I retract my previous statement.
Garick - July 8, 2006 07:53 AM (GMT)
Bolt thrower rules state (by memory) that unsaved wounds are multiplied to D3 wounds. So obviously the ward save scomes first. Sorry, I wish it worked the other way too.
Boomer - July 10, 2006 03:04 AM (GMT)
accckkk....ok tx....maybe the lizzies should bring a Ronco can opener for Bretonian Knights instead...Boomer ;)
peteratwar - July 10, 2006 02:55 PM (GMT)
Well recently, have faced Bretts several times & been victorious each time
Old Blood with Revered Blade + Kroxigors have opened them up wonderfully