Hey, this are some concepts I am going to be making very soon, though I'm not sure what parts I will use.
Saurus Chariot
Lizardmen Cold One Chariot
Points- 89
Unit size- 1-2
Special Choice
Medium Chariot (S5, T4, W4, 5+ armour save, D6 impact hits) -30 pts
Skink Crew (2) +3 points
-Javalins and Shield +3pts
-Poisoned Weapons +2pts
Saurus Rider (1) +3 Points
-Hand weapon
-May take Great Weapon for +2
Halberd for +2
Two Cold Ones +15/Cold One
Scythes +15 (Adds +1 Impact hits)
Heavy Armour +3 (Adds 1 to armor save)
Armor save;
l Heavy Armor
2 Medium Chariot
1 Cold Ones
M WS BS S T W I A Ld
Chariot - - - 5 4 4 - - -
Cold One 7 3 0 4 4 1 2 1 3
Skink Rider 6 2 3 3 2 1 4 1 5
Saurus Rider 4 4 0 4 4 1 1 2 8
Special Rules;
Chariot- Medium Chariot, Scythes, Cause Fear
Skink Riders- Poisoned Attacks, Cold Blooded, All normal Skink Special Rules
Saurus Rider- Cold Blooded, Scaly Skin (6+), Cause Fear
Cold Ones- Cold Blooded, Thick SKinned, Cause Fear, Stupidity
Armor Save- 3+
Skink Bolted ShellChariot
0-1 Special
Rarity-
Horned ones - +1
Light Chariot- +1
These are made from the Shells of the giant turtlelike creatures on the nearby seas of Lustria.
A Giant Crossbow is mounted on a shell, manned by three crewing skinks,
these skinks are said to be the most psychotic of them all, as they move around at extremely
fast speeds, and often go completely mad at the chaos going onc around them.
They wear warpaint, and harnass the shell to a Team Of Two Horned Ones.
They are effective Missle cavalry, but in a pinch can function as hit-and-run units.
For all intensive Purposes, this counts as a Light chariot;
Special rules: Light chariots - as chariots with the exceptions noted below.
-May form units
-Move as Fast cavalry
-Unit Strength 3
-Add +1 to the armour save of characters riding them, rather than +2
Skink Crewmen-
//The Skink manning the Giant Crossbow isn't included here//
Skink A-Bow
Skink B-Bow
Frenzy-
Elite- The unit gains +1 Weapon Skill and +1 Initiative.
Horned Ones- Two
-Fast Cavalry
-Cause Fear
Chariot Options-
Scythes- +1 Impact Hit
Superlight (S4, T4, W3, 5+ armour save, D3 impact hits)
Giant Crossbow-
M WS BS S T W I A LD
Chariot - - - 4 4 3 - - -
Horned One 8 3 - 4 4 1 3 1 3
Skink Pshychotic 6 4 3 3 2 1 5 1 5
Other Skink Riders follow regular skink rules
Giant Crossbow: Range 30"; Strength 5-1 per rank; D3 Wounds; No save; Roll to hit as normal
Armor Saves-Undetermined
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If you have suggestions, comments or even constructive critisism, I'd like to hear it.
I like the second one, as I can see it working.
But I have my doubts at the first one. Does it have wheels? because those won't function in a jungle.
An upside down turtleshell however doesn't need any wheels, it just slides through the jungle.
I also have a suggestion for the second one. Because it is large, IMO it could be used to "squash" small targets, effectively charging over them but still doing impact hits.
You also inspired me to crate something really nice for the lizardmen. Thank you
Cool, thats great. Glad you found it interesting.
Is there a rule about riding over smaller targets? or would I have to make one up. I do like that idea of yours.
I'm accually interested of what you had an idea to make. Keep us posted.
Well, Rulewise, any suggestions?
as far as I know there isn't a rule allowing you to squash small targets, but that doesn't mean you can't create it.
The idea I had was to have a skink priest inside a giant turtleshell carried by saurus/skinks (Haven't decided).
The shell would give protection and have hull points, just like the steam tank (but a lot weaker obviously) and it would only have a movement of 1 or 2.