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Title: Chameleon Skinks Worth It?


Lord Mazdamundi - January 29, 2006 12:36 AM (GMT)
I've got a bit of spare money still left over from christmas and I've been looking at buying some Chameleon skinks but I've heard varying reports about them, some people say they're good some say they're naff, what are you're lots opinions on them.

also if I should get some how many should i get?

casual_moose - January 29, 2006 01:24 AM (GMT)
From a technical standpoint, there useful for taking out warmachines and lone characters. They get to start closer to the enemy, which helps in their cause. If you plan on coming up against a warmachine type army, i suppose they might be useful. They can be good just to have around, in case you want to try useing them, or just for fun to paint, play some scenarios or something.

As for how many you mat need, you don't really need too many of them for them to do their job. Plus, if your just getting them to experiment, you might want to start off with a lower number, maybe just 5 or something.

Also, you can't really deny their coolness. First of all, the're skinks. Very cool. Second of all, there camaflauged and hide places, almost ninja-like. Also very cool!

philleehellphia - January 29, 2006 09:56 AM (GMT)
goidskl;a./glfdajlfsda!!!!!!!!!!!!!!!!!!!!!!!!!!(n0 th@t 1s n0t th15 1@guag3)

Um.. yeah. I'd say spend your real money and your points for something else. Really, it's only occasionally that Chameleon Skinks will do a good job, let alone a decent one.

peteratwar - January 31, 2006 01:53 PM (GMT)
As with practically anu unit, it depends how you use them plus (as always) your luck at the time.

In their time, mine have taken out a 4 Minotaur Regiment, Hierophant plus some others (don't use them a lot) but those 2 cases were invaluable.

Their nuisance value in deflecting enemy units can also be good. I lost a unit of CS BUT they had tied up 2 large enemy units for 3 turns.

blackangel - February 4, 2006 11:01 AM (GMT)
Personally I love Chameleon Skinks! I've had loads of success with them, especially when i can get in close behind units. Giants in particular are easy targets for them

XxKroxigoRxX - February 5, 2006 01:53 AM (GMT)
Yeh, i have to agree, chameleon skinks do rock. Being able to set up as close as you like means you can start marchblocking from turn one :D .

Cheers.

Shadow - February 9, 2006 05:29 PM (GMT)
I think they are good but slightly over priced considering their advantages over normal scouting skinks, it would not surprise me come 7th edition of warhammer and the lizardman revision that their points cost will be dropped slightly, at the moment for me they are too expensive to be included in my army, there are other things that have a much better points to effectiveness ratio.

Chameleon-Archer - February 10, 2006 01:17 AM (GMT)
Chameleons were the reason i got into Lizardmen, i love chameleons(its my avatar) :D


Chameleons are very good at what they do, march blocking against heavy calvary armies is invaluable(assisting in my constant massacres against brettonian)

i try to take them in every army list i make

Most of my army is solid and stable enugh to take on most enemies, while i only have 2 small units of regular skinks, i dont even bother scouting them when they are far more useful to me screening and harrassing flanks. Chameleons are ELITE scouts, and are almost guaranteed to deploy properly(cause many opponents succesfully block all ideal scouting terrain.) my chameleons "get in there like some kind of green berets, ya know all sneaky like? they get in thare poke around and out of there all quiet like, they are very involved in there job" :P family guy :P

Chameleons are, I agree a secondary option for point limited units, but if you can support their style they can do very well.
It really does depend more of your playing style.

But if you do try them out, use 9 of them, because the blisters come in packs of 3, and just like regular skinks operate best at about 10models.(im too lazy to bitz order a last one)

Tehenhauin, Prophet Of Sotek - February 20, 2006 12:12 PM (GMT)
Chameleons (sp?) are good at two things: March Blocking and killing warmachine crews/ lone characters....

But they are pretty much useless against horde armies that fill up all their deployment zone ( eg. O&G, Lizardmen southlands armnies etc. etc.) As you will end up having to set up only halfway across the table.

Also If you ever play against a frenzied army (khornate chaos springs to mind) or units try using them to draw them out of the battle line from turn one. It helps alot to get that nice big unit of knights away from you saurus.

Gregor - February 24, 2006 06:20 PM (GMT)
anything a skink can do a chamelion can do better but think of the cost ya ther fun but not worthin unless against artillery of i find them very useful vs vampire counts for killing neros

Pitalla_CrimsonLord - April 3, 2006 04:30 AM (GMT)
Are the chameleons skinks effective v Dwarves and Empire? cause I got an Dwarf friend ho likes cannons.

I Think Ill try with saurus cavalry but I think they may get blasted and not arriving at time, so I belive that chameleon skinsk may help. :rolleyes:

XxKroxigoRxX - April 3, 2006 04:35 AM (GMT)
Lately i have found them to be a very very good shooting unit.

I use chameleon skinks in a unit of 7, and 14 poisened BS4 shots is not very nice to have take.

Against empire chameleon skinks do alright but what you will want is terradons and possibly a JSoD or FSoD. Against empire these guys are gold ;) . But just make sure that your terradons dont get shot at otherwise they will die in no time.

Cheers.

Pitalla_CrimsonLord - April 3, 2006 07:44 AM (GMT)
hmm I think I may get a unit of 6, just in case I need some.

Ill put them on the shoping list of Gamesday :lol:

By the way are they good vs Dwarfs?

and how did you painted your chameleons?

casual_moose - April 3, 2006 10:43 PM (GMT)
Well, against dwarfs id imagine they really wouldn't have much of an advantage with the march-blocking, as you don't really need to march-block a dwarf army what with all their slow-movingness, but that might be balanced out by being able to take some of those nasty dwarf war-machines, I don't know, its been a while since ive played them.

Oh, wait, just read your earlier post again. Since your opponent likes cannons (as most dwarf players seem to). They'd probably be useful then, if you set them up to take them out.

mr. gone - April 4, 2006 02:51 AM (GMT)
I'd have to say cams are not very good against dwarfs. They cant march block and killing a cannon crew with shooting or in hand to hand (assuming they arn't wiped out due to grapeshot or a organgun on turn one) is not very likely. Cams in general are too many points and a wasted special slot in my opinion.

XxKroxigoRxX - April 4, 2006 03:33 AM (GMT)
Against dwarfs they still are quite useful, but just avoid getting them into combat at all costs.

What they are great at doing against dwarfs is getting rid of the ever so annoying slayers and units with a low armour save :) .

Cheers.

mr. gone - April 4, 2006 02:46 PM (GMT)
But all skinks are good at killing things with no armour. Why pay twice as much and a special choice for them then?

Tehenhauin, Prophet Of Sotek - April 4, 2006 03:58 PM (GMT)
because these skinks are mroe likely to hit and can set up almost anywhere on the board!

mr. gone - April 5, 2006 03:04 AM (GMT)
So vs. dwarfs that justifies spending over twice the cost of our basic trooper and sacrificing a special slot to take a unit that can basicly only do the same things as our core skinks. And you have to rely on getting the first turn and your enemy taking slayers and not setting them up near their organ gun. I think I would rather take our other special choices whos abilities cant be mocked by our base troops.

Pitalla_CrimsonLord - April 5, 2006 07:32 AM (GMT)
Last time I used standrad skinsk and they rocked!(is there an echo in here?) They whiped thunderers and got amaizingly near lines making loads of shots, taking loads of casualities.

I think that taking skink units of 12 its the best against dwarves, since Chameleons and saurus cavalry are new they got a high prize, it always happens each time that an edition of each race brings up a new unit, so next edition we my expect their cost to drop a little bit but that wont be in a very long time.

anyways I can still dream of my saurus cavalry being 5 pts cheaper and able to take a 2nd spawning. :rolleyes:

Lord Kie-Loq - April 5, 2006 08:22 PM (GMT)
QUOTE (Pitalla_CrimsonLord)
so next edition we my expect their cost to drop a little bit but that wont be in a very long time.


Do you know something I don't? :)

Pitalla_CrimsonLord - April 6, 2006 02:38 AM (GMT)
well that depends, tought their cost drop and 2nd spawning may be taken in account in next edition, so finally youll be able to have a cold one rider with save's of 3+ or 2+ I belive, and 5 pts cheaper than they are actualy cause you know having very cool plastic models avalibable that you will rarely use its kinda stupid isnt?




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