Title: Seraphim
Description: an unofficial warhammer army
Enoshima - December 20, 2005 06:09 PM (GMT)
Introducing the Seraphim ProjectThe Seraphim Project is an unofficial army book project for the Games Workshop’s Warhammer Fantasy Battle tabletop miniatures game. The army is being created by us at the forum
Seraphim. We’ve been working on it for about 8 months, and it’s come a long way. However, we’ve reached a point where we need feedback from people who
aren’t biased towards the list…
Our army is one of subtleties. You shall see no run forward and bash a lot” lists using the Angelic Beings army list. It requires finesse and the correct use of our great speed, and cunning traps to ensnare the enemy into advantageous positions for us, and disastrous positions for your misguided opponents. Here is a brief outline of the army:
Special Rules:All units in the Angel Beings army list (unless otherwise specified) have the
Angelic Flight special rule. This gives them a 10” flight move (but they are not allowed to fly over opposing units). They flee and pursue a normal 2D6, with one exception…
…all units with
Angelic Flight also have
Angelic Charge. This allows them to make a 3D6 pursuit roll if they charge, defeat, and break the enemy in the first turn. They may also overrun 3D6.
Statlines for Basic WarriorsCherubim (Lord) : M4 Ws7 Bs5 S5 T4 A5 I8 3W Ld10
Princedom (Hero) : M4 Ws6 Bs5 S4 T4 A3 I6 2W Ld9
Angel (Basic Warrior) : M4 WS5 Bs4 S3 T3 A1 I5 1W Ld8
Archangel (Elite Warrior) : M4 WS5 Bs4 S4 T3 A1 I5 1W Ld8
So as not to swamp you with information or scare you away, I won’t post the full list here. If what you see interests you, the entire list, complete with fluff, can be found
here.Besides feedback for the list, we’d also like to have more people working on it. So please, anyone who is interested in writing rules, writing fluff, drawing illustrations, making models, playtesting, or doing anything else that could help with the creation of the list, feel welcome to come join the site and get to work.
If you have any questions, please post them here and I’ll answer them to the best of my abilities. Or you can just use the contact information below to get in touch with members of the the Seraphim Administration Team.
Thank you,
Enoshima, Seraphim Team Member
Contact Information:Woodpecker (Administrator): tuckerwp2010[at]yahoo.com (MSN or email)
Baranthazul (Moderator): baranthazul[at]gmail.com (MSN or email)
Onisuzume - December 21, 2005 09:18 AM (GMT)
I also saw it posted on the GW forums...
Shadow - December 21, 2005 12:08 PM (GMT)
Yeah this is on TPV as well, its a copy and paste job.
Well as for the army, I think some of the ideas are good but you've gone a bit over board some of the states, I think WS 5 is too high for basic troops. Chaos Warriors are the exception. I think WS would be better, the idea of 3D6 pursuit move etc is a nice touch and the 10" rule.
However what disadvatanges have you given the army? What are its weaknesses, for me every army has some obvious weakness that is exploitable, Dwarfs are slow, Lizardmen have no ranged firepower, Orcs and Goblins have animosity.
What weaknesses do the Seraphim have?
Enoshima - December 21, 2005 04:30 PM (GMT)
One of their great weaknesses is that the entire army is flying.
Some items can cause the entire army to be stuck with M4.
Don't forget that this is just version 1,3 so there is a lot of tweeking to be done.
As for the copy paste, this is just the standard message.
Huanloq-the brain-burned-skink - December 25, 2005 04:27 PM (GMT)
Oh, I think that the whole army is flying is more a strength, or a so called extra, not a weakness. I dont lnow, but do they have good range firepower(except the choir?)?
I think the lsit is good, but I found one mistake. The blessing that makes the angel immune to miscasts should be 45 points, not 40. slann get the same thin for 45 points with their 4th generation and no extras.
Enoshima - December 25, 2005 10:38 PM (GMT)
Some items stop flyers from flying (I beleive Empire has one of those), but most of the time it is still an advantage, though it equals M5 with marching, so it isn't really that powerfull.
The choir is the only schooting yes.
And about the the blessing, it doesn't have to be the same cost as for a slann, but I'll discuss it with the rest of seraphim.
Onisuzume - December 26, 2005 08:19 AM (GMT)
Accually, M4 means that they can march/charge 8", which is almost as good as their flying move. So perhaps reduce the move to 3?
Enoshima - December 26, 2005 09:13 AM (GMT)
They usually use their flight move anyways.
But when they can't fly anymore (due to the empire item or something similar) they already lose 1/5th of their movement.
Huanloq-the brain-burned-skink - December 26, 2005 10:28 AM (GMT)
Ok, I finally got to read the whole list. Found some things Ive got to criticise( not meant as an offense, the list is very good at al, and probably it was a hell of work to create it):
- In the cathegory of the banner blessings, there is the Blinding Light: Lets compare it with banner of chotec. Both 40 points, but blinding light has the double effect and makes scatter weapons scatter, too.... I think this is all I got to say on this topic.
- And I agree with Shadow that ws5 is a bit high for the normal core.
- Archangels as core: This would mean you could have one unit of angels and 4 units of archangels in your army. Perhaps you should swap 1+ angel units for the rule skaven have (clanrats = basic unit), so this is less abusable. this si just an idea, perhaps there is another solution or you just want it like this, but I see archangels as some kind of elite angels. perhaps you could just make them elite.
XxKroxigoRxX - January 2, 2006 12:27 AM (GMT)
to be honest, i just dont see exactly where they fit into the warhammer world. what deity do they work for? why are they doing what they are doing?
i also think that they should be a lot more like demons, in that they are not wholly corporeal and they're powers wax and wane.
i have not had a very good read of the whole thing but i probably will and will get back to you about it.
philleehellphia - January 25, 2006 06:31 AM (GMT)
It's a CULT!!!!!!! :ph43r:
Heh, it's actually a pretty good idea. I'll see if I can contribute
Dreq the Skink Cheif - February 28, 2006 04:00 AM (GMT)
So, whats the point cost for the average warrior?
Kai-Tza - February 28, 2006 09:00 AM (GMT)
Tehenhauin, Prophet Of Sotek - February 28, 2006 07:29 PM (GMT)
hmm 11 points....? less than a saurus and WS5 O.o
Krell - April 19, 2006 12:10 AM (GMT)
I only looked at the characters/items so far. This army is just asking to be magic heavy.
| QUOTE |
Knowledge of Raziel - 40 points Taught by the great Raziel himself, the Angel is blessed with staggering knowledge. The Angel blessed with this gift may choose his spells from the lore he chooses instead of rolling for them at the start of the game. |
The Seer honor is pretty cheesy, no need to have it in another army.
| QUOTE |
| All Angels generate holy power, which can be harnessed by those skilled enough. Every angelic unit may provide one extra power dice to one mage within 12”. Only that mage may use that dice. Units may not provide more than one dice per turn. |
This is like tzeentch marks without paying for them. I'd say this is begging to be abused,
I think this rule is over the top.
I also saw quite a few missle items and bound spells, which would make it an even more magic heavy army. They're not very fun to play against.
The silver knights look pretty OTT, even for a 0-1 choice. They're like pegasus knights but better... they should probably have a unit size cap.
They're peg knights PLUS:
Higher WS, S, I... Armor Piercing, magic resistance 1, have magic weapons, and may add +1 to any stat (except W/M). Are you kidding me? They only cost 5 points more.