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Title: The Friendly Face Of Video Gaming


prophecy girl - September 25, 2006 05:13 PM (GMT)
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By Jonathan Fildes
Technology reporter, BBC News website, Tokyo 




Japan is the spiritual home of gaming.
The country may have the world's 10th largest population but it is the second largest market for gaming after the USA.

Although neither videogames nor games consoles were invented in the country, there is no doubt that Japanese people have embraced both.

This weekend thousands of Japanese gamers made the annual pilgrimage to the Tokyo Game Show (TGS) to pay homage to the videogames industry and to check out the latest it had to offer.

Player power

And if one were looking for evidence of how much Japanese gamers are devoted to the digital artform, you needed to look no further than the crowds of people wearing "cosplay".

Short for "costume play", it involves dressing up as characters from Manga, anime, and video games. It is perhaps the Japanese version of being a Star Trek fanatic

The culture that spawned it certainly attracts the same level of devotion.

For example, when Japanese internet entrepreneur Daisuke Enomoto announced his plans to become the fourth tourist to visit the International Space Station he said that he would blast off wearing a replica costume of Char Aznable, a character from the anime series Gundam.

Had he not failed his medical tests, Dice-K as the entrepreneur is nicknamed, would have been the first fancy-dress astronaut in space. At TGS, Gundam devotees mingled with cyber-pirates, robots and fantasy figures.


Hours, if not days, had clearly been spent getting "the look" just right.
Between two of the giant halls, stacked with computer games and new consoles, there was an entire area devoted to the videogame obsessed.

Whole families and gangs of friends were all dressed in elaborate home made suits in homage to their favourite characters.

They were only outnumbered by the crowds of fans wanting to take a souvenir snap of themselves with their favourite imitator.

The cynical may think that they are paid by the multi-billion dollar gaming industry.

But chatting to one woman, dressed in a detailed, PVC cyber-page-boy outfit, she said that she spent hours tailoring her costume for no other reason than because it was fun and it made her smile.

Playing for fun

And it is this sometimes child-like attitude that seems to pervade much of what is on offer at the hundreds of stands at TGS.

On the Konami stand, gamers endured long queues to play on the latest versions of games like Pop Music Fever and Drum Mania. The latter involves players hitting a tiny drumkit in response to on screen prompts.

Everybody that stepped away from the arcade like atmosphere had grins on their faces.


Elsewhere, other gamers were being introduced to Cykan's Puppy On, where players look after and groom a virtual puppy. The posters for the game read: "In a beautiful European style village, you can live with a pet that you've always wanted."
Japanese companies even manage to turn some of the more mundane aspects of daily life, such as the financial markets, into fun games.

Konami's Kabushiki Baibai Trainer Kabutore (Stock Transaction Trainer Kabutore) follows in the footsteps of other profession-based titles like Caduceus: Surgical Operation, released in the west as Trauma Centre: Under the Knife.

But to say that all games available in Japan are pure wholesome fun would distort the picture. Well-known titles in the west with a more violent bent, like Devil May Cry 4, were also on show and getting their fair share of attention.

But titles like this tend to depict violence against fantasy creatures, devils or aliens; certainly not humans.

That kind of thing is just not on in Japan, one senior executive told me. To portray any sort of violence against humans and particularly authority figures, like policeman, is frowned open and shunned, he said.

Realistic blood is also not acceptable.

On the Xbox stand, three games - Dead Rising, Crackdown and Rain of Vampires - were only allowed to be shown in an enclosed area for those people who were over 18.


The queue for the exclusive area had just six people in it at one point while on the other side of the stand, the new fantasy Role Playing Game (RPG), Blue Dragon, had queues of two hours.
An industry insider said that he thought that part of this aversion to bloodshed could be in response to Japan's sometimes-violent past.

Germany, he pointed out, was the only other country with gaming laws as strict as Japan's.

Others suggested that it could be because of the deep level of respect ingrained in Japanese culture or the fact that Japan had never embraced guns in the same way as the west.

One woman sat eating her lunch from a bento box away from the main hall, told me that the long w**king hours common in Japan meant that people liked to escape into a happy, fantasy world.

Not one with the same downsides as normal life, she said.

Whatever the reason, the result is that the products of the Japanese games industry and the Tokyo Game Show are eclectic, and sometimes peculiar, worlds to dip into.

Both have their eccentric characters and their idiosyncratic rules. But both too are about having fun. Like cosplay it is about raising a smile.

Story from BBC NEWS:

prophecy girl - September 25, 2006 05:16 PM (GMT)
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Videogames shine in high definition era
By Jonathan Fildes
Technology reporter, BBC News website, Tokyo 





Inside Tokyo show 

Some of the most anticipated video game titles have been on display at the Tokyo Game Show, in Japan.

The high-definition age of video gaming is underway as Microsoft and Sony showed the best of their games for the coming months.

We pick out the titles generating the most buzz as the next-generation battle starts in earnest.

BLUE DRAGON (XBOX 360)


It's impossible to miss Blue Dragon at this year's Tokyo Games Show (TGS).

Almost everyone has a bag over their shoulder, given out at the main train station or on the Microsoft stand, emblazoned with the blue beast.

From Final Fantasy creator, Hironobu Sakaguchi, this Manga-style role playing game (RPG) represents the first of many Xbox titles aimed at the Japanese market.

It revolves around a young boy named Shu and his friends as they battle the evil Nene and an ancient race of humans to save the world.

The title of the game comes from the main character's ability to control his "shadow" that appear as a Blue Dragon. Other characters have shadows of different mythical beasts.

With a focus on narrative rather than gameplay, the title is at time frustrating for gamers not used to RPGs.

However, the vibrant, colourful world and cute animated characters provide a mesmerising experience and an accessible insight into Japanese gaming culture.

FINAL FANTASY XIII (PS3)


Although it is still a long way from being released, Final Fantasy XIII has been causing a commotion at TGS.

The long-running Final Fantasy series has a special place in gamers' affections here.

Only a trailer for the latest instalment was on show but it was enough to draw huge crowds to the Square Enix stand. One and two hour waits to get into the closed theatre are common.

Fabula Nova Crystallis, or the "the new tale of the crystal", encompasses three games: two for the PlayStation 3 (PS3) and one for mobile phones.

This hugely anticipated title looks stunning on the trailer and could be the game that that persuades many gamers to part with the cash needed for the PS3.

METAL GEAR SOLID 4: GUNS OF THE PATRIOTS (PS3)


The trailer for the hotly anticipated MGS4 contains the line: "Some legends must die", perhaps confirming that this will be the last outing for main character Snake.

The MGS titles have been best sellers on the PS2 and this new game for the PS3 does not look like it will disappoint.

The trailer shows Snake using his octopus camouflage that changes colour and texture like an Octopus, allowing him to blend into the background.

In one scene his suit melts into a hotel wall's flock wallpaper as he sneaks up on enemies and in another he disguises himself as a statue on a plinth.

The grizzly hero also shows off some new moves, including rolling towards the enemy in a barrel.

This title will probably not be released until 2007 but the in-game footage from this trailer should be enough to whet most gamers' appetites.

SONIC THE HEDGEHOG (Xbox 360, PS3)


The return of the blue hedgehog provides a fast-paced title worthy of its predecessors.

The first next-generation console title from Sega does not radically tamper with the original sonic format, and that proves to be a good thing.

The game still involves racing through lush landscapes and urban decay at breakneck speeds, collecting rings and fighting robotic foes as you go.

Dizzying manoeuvres on waterslides and steep slopes sees Sonic using the whole of the screen.

There is now the option to play as Sonic or as his new pal Silver, who forgoes speed for telekinetic abilities.

Silver knocks out enemies not with a somersault but by levitating boxes and throwing them at the bad guys.

All of this action adds up to make this reversion of an old favourite a hugely enjoyable title with gameplay that does not disappoint.

DEVIL MAY CRY 4 (PS3)


At one point during TGS there was a two-hour queue to play Devil May Cry 4, showing the level of interest in this sequel.

Dante, the main character in previous games, is replaced by new character Nero in this stylish and atmospheric sequel.

Nero comes equipped with double-barrelled pistols and sabre to take out the demons of the underworld.

There are also new features including a combat system that sees Nero's right arm extend to grab enemies from far away. Once hooked, you can reel them in and finish them off with any number of combination moves.

The gothic architecture and lighting of DMC4 set the tone for the game perfectly and the attention to texture and detail is impressive.

The gameplay of this slasher title is at times repetitive and the demo did not hold too many surprises.

However, DMC4 it is still in development and the team behind it still have another year to prove this is a worthy successor to the popular first three titles of the series.

LOST ODYSSEY (Xbox 360)


The demo of Lost Odyssey, the second RPG for the Xbox by Hironobu Sakaguchi, starts with a dramatic battle scene between two huge sword-wielding armies.

Visually it has an epic film-like quality. As the battle progresses and casualties mount the scene cuts to the main character, Kain, a millennium old warrior.

As you take control of the character the transition from cut scene to play is seamless, and the quality of the graphics continues.

Like Blue Dragon, the gaming is menu-based, meaning that you must choose the correct action or object for Kain before it can be used.

This can be frustrating at times as it interrupts the gameplay, but is part and parcel of a lot of the RPG genre.

The sequence ends with a meteor impact that destroys Kain's opponents in a flood of realistically rendered molten rock.

Sakaguchi has said that a lot of the game will be seen through Kain's dreams and memories, but whether the demo sequence on show was one of these will not be known until the game is released next year.

GRAN TURISMO HD and RIDGE RACER 7 (PS3)


Showing in 1080p high definition at TGS, these driving games are visually stunning.

Both cars and landscapes are modelled with incredible attention to detail.

Ridge Racer 7 has had some problems at TGS running on the PS3, but the game is still incomplete.

The gameplay of both titles is not vastly different from their predecessors. GTHD for example is effectively a PS3 version of the PS2 game. Gamers will have to wait for GT5 for an entirely new experience.

However, both feature new customisation options. RR7 allows gamers to tinker with their cars and adjust the car's ride and even the interior of their cars, while GTHD exploits the PS3s online capability, allowing gamers to buy new cars and tracks.

More than 700 cars will be available for download, and when you are told that each one takes the equivalent of 6 months to make you realise why they are not all released with the boxed game.


Story from BBC NEWS:




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