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| via sci fi wire.com Capcom's just-released video game Dead Rising is a zombie "kill 'em all" game set in a shopping mall, but producer Yutaka Haruki told SCI FI Wire that it was conceived as an entirely different type of game from Capcom's similarly themed Resident Evil franchise. "Our aim with this game is to create a new genre of games with zombies that aren't horror games," Haruki said in an interview. "I think we succeeded in our goal of creating a game with an unprecedented level of freedom not seen in any other game. There is a story running through the game, but there is so much more to it that makes it so much fun." Dead Rising follows Frank West, an overzealous photojournalist who gets helicoptered into the mall area and has 72 hours to figure out why the mall is crawling with the undead. The real challenge is to stay alive. Players will have more weapons than they know what to do with: red-hot frying pans, lawnmowers, potted plants, lead pipes, hedgeclippers, baseball bats. "No one has counted out each item, but there are well over 2,000 unique items by our estimates," Haruki said. "I don't even think there's a person on the development team who knows about every single thing in the game." One hour of game time equals roughly five minutes in real time, meaning that West's 72 hours works out to between six and eight hours of gameplay, including cut scenes. The game has role-playing elements: When a player survives for 72 hours, there are multiple endings based on how the game was played. "There is also a story after the first 72 hours, so that's something to look forward to," Haruki added. "And when you complete the story after the 72 hours, then the Infinity Mode is unlocked for play. This mode lets you see how many days you can survive in the mall. This mode is also ranked, so it will be interesting to see how long people can survive." Dead Rising is available now exclusively for the Xbox 360. A demo of Dead Rising can be downloaded at Xbox Live Marketplace. |