NOTHING'S REAL
RATED: R
[Language, Violence, Horror, and Some Sexual Content] Begin Recording 08:12"I've been having the dreams again."
"Oh? Tell me about them."
"Well it's the same as before...I know it sounds crazy but I feel like they mean something. Like I'm being warned."
"Mmm."
"It's silly, I know but-"
"None of it's real."
"I know, but they feel so real."
"No Morgan, don't you get it? Nothing's real."End Recording Morgan Parish, age 16, was found dead on the floor of her family's home that night after coming home from her therapy session with Dr. Richard Ollin. Dr. Ollin shot himself the next day, and a memorial was erected in the center of the city to commemorate him and his countless contributions to the city in the field of psychiatric care.
Welcome to Angrid.
There are no vampires in Angrid, no werewolves, no deranged men in masks looking to knock off as many people as they can with a chainsaw because they were abused as children. All of these come with ready explanation, however detached from the general perception of reality they are. What happens in Angrid cannot be explained.
Some refer to it as a presence, some call it evil, but whatever it is, it has the people of Angrid living in constant fear that they or someone they love will be the next to die. These are not natural deaths, though the authority in Angrid will tell you otherwise. A series of unfortunate and bizarre accidents account for the high death rate in the town, they say.
Black tongues speak faster than the car can crash
You supply the rumours
And I'll provide the wrath
There are people who say they can see the future, and then there are the people of Angrid who are subject to fantastical visions of their death in its entirety. In this town, trust does not exist and most stand alone to face their fate and the things that go bump in the night. The visions remain unspoken among families in which children fear being sent to the asylum if they confess what they see to their parents. It is a culture of constant terror, a culture of unadulterated fear, a culture that needs change.
There is a mutual agreement among the adults that life should be carried on as normal- a feat easier for those who have yet to be affected by tragedy, but a feat all aspire to achieve. Some are more skeptical than others when it comes to the policy, but what choice do they have? If it wasn't for the tiny bit of order they forced down their children's throats, Angrid would be a wasteland of chaos. No need to go about losing one's head when it might very well be severed off that night, right?
Romance is breaking every heart in two
Casting shadows in the pale shade of blue
As if this wasn't enough for the citizens to deal with, a new discovery has rippled throughout the community ever since Richard Ollin's death. It seems the dead have a habit of coming back. What to do about this, no one knows, but the Police Department has begun issuing a new series of policies for the town to follow in regards to curfew, school schedules, and nightly patrols of the streets, though the reasons for these changes remain unsaid.
And policy isn't the only thing changing around Angrid. Dr. Ollin's prodigal son has taken up his father's position at the asylum, and though he lacks the tenure and classical approach his father had when it came to psychiatric care, the new Dr. Ollin has some revolutionary ideas that he would like to share with you. Stop by his office for a therapy session, and he'll give you some recommendations that are sure to blow your mind... His methods have earned him the undying approval of some and the resentment of others.
Another point of resentment harbored by the citizens is that Angrid is slowly becoming a tourist attraction in itself. Sadistic people are drawn in by the stories, and the allure of living in a town of the living dead is irresistible to the same people who venture to haunted houses for the adreniline rush. But unlike these other ventures, the stories of Angrid are real- which proved to be startling for some and the horrific fix the other's crave. But whether you like it or not, once you get into Angrid, it's very hard to get out.
If there is a future for Angrid it lies with the children. They who are the only ones who don't shy away from the horrible truths that rot at the core of the city. Alone they are insignificant, but together they may be able to stride in the direction of change, that is if their nightmares don't get them first.
Fate changes faster than the death of light
You supply the envy
And I'll provide the spite